local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 11003
L0_1 = {}
L1_1 = 1100301
L2_1 = 1100302
L3_1 = 1100303
L4_1 = 1100304
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1012
L0_1.Alias = "Xiangling"
XianglingData = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 163001
L0_1.Alias = "Npc163001"
OlafData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc163001"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 163001
L3_1.pos = "Q1100302Olaf"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100302XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc163001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 163001
L4_1.pos = "Q1100302Olaf"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100302"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100302XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc163001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 163001
L4_1.pos = "Q1100302Olaf"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100302XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc163001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 163001
L4_1.pos = "Q1100302Olaf"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100304"] = L1_1
